October Horrorscapes & Competitions
[Project notes 1/ [2] [3] [4]
Earlier this month, I learned Aftertouch Audio is hosting a sound design competition for an intense hellscape battle scene. This is great timing because I have been wanting to create a spooky Halloweeny soundscape this Autumn; the project gives me an opportunity to do just that as a focused audio sprint.
This is a side project in addition to other deadlines. I have a little over a week to complete original audio for a 1:30 trailer segment from: 'The Lords Of The Fallen' (2023), Publisher: CI GAMES S.A.; Developer: HEXWORKS. 
This blog series functions my notes for the project.

Goals:
- Use only new homemade sounds/recordings/synthesis and complete a draft of the project by Friday (5 days).
 - Polish and hone key sections before submitting.
 - Write one blog post every day.
 
Day 1. I want to put together a rough layout of the soundscape with placeholders (embed below).
Begin Notes
Step 1. I need to chunk this clip and identify primary scenes, narrative flow and beats to highlight.
Cues, Beats, Scenes - bolded when placeholders are set.
- Intro Spell
- Floating Summoner
 - Roof Explosion
 
 - Giants, Scope change
- Fire Flare /w Lumbering
 - Distant Ambient; portals, structure fire
 
 - Cabin Battle
- Skele Growl-Bark
 - Armor emphasis
 - Spell
 
 - Courtyard to Downstairs
- Metal Armor
 - Dusty Ghoul Stomp & Wind
 
 - Upper Courtyard
- Major Highlight: Light Spell
 
 - Boss Battle
 - Fall
 - Butterflies
 - End Scene
 
Audio Link: https://soundcloud.com/dematerialised_identities/sets/oct-2022-horrorscape-lords-of?si=72ebbaa3b0464132a618d68292a753dc&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing