My Roots! ... In Sound Design and Game Production
I was very into creating wild guitar feedback loops in high school and found myself continually saving up for effects pedals. That was, until I heard Tommy Emmanuel play an extended version of 'Initiation' at a Bluegrass festival. This led to me saving for an acoustic-electric guitar to recreate the percussive sounds drenched in reverb and delay.
I also became interested in making zombie movies with friends and found that most of my time was spent developing sound effects for the videos. 🧟🔊
I brought these interests to university and further explored filmmaking and audio production. There, I took on a role as host and producer for an original weekly live FM & Web radio program called Kiwi Classics. While majoring in environmental science, this chapter of my life immersed me in a world filled with lush soundscapes in nature and exciting creative possibilities.
My first touchstones in game development were found in the vibrant Use Map Settings community for Starcraft: Brood War followed by the custom games community for Warcraft 3: The Frozen Throne (early 2000s). I have fond memories of contributing to Monster Ranchers, balancing Army vs Aliens/Bathroom(Germ) Wars and testing hero arenas.
After participating in a heap of Game Jams, in 2020 I started a volunteer studio called Glazed Games which focused on building a collective portfolio project with an international team of 41 aspiring developers. Shortly after this, I began supporting the Beyond Skyrim team with audio, and later accepted my first game audio contracts for Ceplion and
Light Odyssey (Sound Design & Audio Engineering with FMOD). In 2023, after further finding my feet and developing my voice in game production, I co-founded and began directing a studio called Dream Matter Labs where I also contributed as Audio Engineer/Interactive Sound Designer for ONEiRA.
Outside of game audio, I have worked with Sound Design on numerous trailers and am an avid field recordist. In 2025, I hosted my first CS audio library aimed at sharing the sounds of Fall and Autumn within a large field recording community.
I transitioned careers to game production and interactive sound design and engineering, supported by a master's degree and a strong background in scientific research and nonprofit management. Spearheading the creation of novel statewide programming with Grow & Give, and directing program resources for 8 years has given me an incredible depth of experience and fortitude in program management.
I cherish my diverse experiences as they serve as both a catalyst for elevating my design work and as a versatile toolkit for creative problem-solving.
You can always find me tinkering away on some hobby project such as developing the 'lowest time input with high quality output' sourdough.🍞
Contact: John@ambientartstyles.com
My Resume.



Left: From my high school era, two guitars with a hot head, equalizer, crybaby wah-wah effects pedal, and a multi-effect (with a phaser!) 2-channel amp; Center: Me, as a zombie extra filming for The Dead Can't Dance in 2009; Right: Directing student film projects in 2014.
In my daily life, I enjoy field recording whenever time permits. It allows me to get out and listen to nature, hunt for distinctive sounds and keeps me actively building my audio library. I always try to keep a recorder with me just in case I come across something interesting - It happens more often than you might think!


Left: (2022) Field Recording with my first field recorder (a beloved H4N Pro) at an art installation with broken glass floors; Right: (2023) field recording adventures in the mountains with a wonderful partner and frequent audio assistant. ;)