Hi, I'm John! I bring a harmonious blend of scientific rigor and artistic finesse to game audio production and interactive sound design as a professionally trained scientist and full-time program manager and designer. I love bringing people and ideas together to create lush and immersive audio experiences.
Homemade zombie movies made during high school are what I think of as my roots in Sound Design & Media Production – Summer evenings of Foley with many celery stalks, carrots, and goopy consumables are strong memories in my mind. At university, I had the opportunity to direct student films and edit dialogue and audio; I also hosted an original weekly live FM & Web radio show on KJHK 90.7 called Kiwi Classics.
Musically, I played saxophone into secondary school, then studied guitar and taught blues guitar lessons... And the moment I discovered synthesizers, it was like a flood gate had been opened and I was able to put an instrument to a je ne sais quoi sound which I had loved growing up.
I am currently working as a senior Sound Designer for Ssun Games, a composer and Sound Designer for Ceplion, and serve as Project & Audio Director for Glazed Games, an international volunteer indie studio. I also support the Expedition to Atmora & Roscrea Beyond Skyrim teams with sound.
I am open to new contracts in Audio Production, Interactive Game Sound Design, and Ambience Development. I will be releasing my first commercial sound library Q4 2024, and continue to produce music as a hobby.
Resume
Contact e-mail: John@ambientartstyles.com
Professional Interests & Competencies
Audio Implementation: Wwise and Fmod.
Sound Processing: Reaper, Ableton/M4L, iZotope RX, Soundminer, Pure Data, FabFilter, Waves, VCV Rack.
Source Control: GitHub, Plastic SCM, Atlassia Bitbucket.
Project Management: Codecks, Atlassian Jira, Notion, Trello, Airtable, I love Spreadsheets.
Interactive Sound Design: Wwise, MetaSounds & Blueprints, Foley, Field Recording, Synthesis, Environmental Ambience & Soundscape creation, Creature Sounds, VA/VO Direction, Dialogue Editing, 3-D Spatialization, Mixing.
I am all about diving in and developing interactive, adapative, and reactive balanced game audio.
![A shotgun mic pointed a food for Foley recording.](https://ambientartstyles.com/content/images/size/w1000/2023/01/foleycrop2-min-1.jpg)
![John playing guitar in front of a hydrasynth.](https://ambientartstyles.com/content/images/size/w1000/2023/01/try2-min.jpg)
Game Interests
Favorites with Audio in Focus
- Inside
- Pathologic 2
- It Takes Two
- Blanc
- The Witcher 3
On Deck to Play
-Tunic
-Dead Space remake
-Control
Nostalgic sonic influences
- Donkey Kong Country (snes)
- Kotor 2, pure pazzak
- Diablo i and ii
- Half-Life 2
Overviewing a decade of ambience from 1994 - 2004 (writing; coming soon).
Get to know me through some of my favorite games!
![](https://ambientartstyles.com/content/images/2024/02/Mario_64_box_art-min.jpg)
![](https://ambientartstyles.com/content/images/2024/02/HL2_Gordon_cover-min.jpg)
![](https://ambientartstyles.com/content/images/2024/02/pathologic-boxart.jpg)
![](https://ambientartstyles.com/content/images/2024/02/Diablo_II_-_Lord_of_Destruction_Coverart-min.png)
![](https://ambientartstyles.com/content/images/2024/02/skyrim-boxart-min-1.png)
![](https://ambientartstyles.com/content/images/2024/02/undertale-boxart.jpg)
![](https://ambientartstyles.com/content/images/2024/02/inside-box-art-min.jpg)
![](https://ambientartstyles.com/content/images/2024/02/it-takes-two-boxart-min.jpg)
![](https://ambientartstyles.com/content/images/2024/02/Treasure--Mountain-box-art-min.jpg)
![](https://ambientartstyles.com/content/images/2024/02/witcher3-box-art-min-1.jpg)
![](https://ambientartstyles.com/content/images/2024/02/portal-box-art-min.jpg)
![](https://ambientartstyles.com/content/images/2024/02/ponyisland-boxart.webp)
![](https://ambientartstyles.com/content/images/2024/02/minecraft-art-min-1.png)
![](https://ambientartstyles.com/content/images/2024/02/Black_-_White_2_Coverart-min.png)
![](https://ambientartstyles.com/content/images/2024/02/kotor2-boxart-min.jpg)
![](https://ambientartstyles.com/content/images/size/w1000/2024/02/starcraft-bw-helms-deep-min.jpg)
![](https://ambientartstyles.com/content/images/size/w1000/2024/02/custom-frozen-throne-warcraft-min.jpg)
![](https://ambientartstyles.com/content/images/size/w1000/2024/02/cs-zombie-escape-min.jpg)
![](https://ambientartstyles.com/content/images/2024/02/tf2-boxart-min.jpeg)
![](https://ambientartstyles.com/content/images/2024/02/wow-boxart-min-1.jpg)
![](https://ambientartstyles.com/content/images/2024/04/tears-of-kingdom-cover-min.jpg)
![](https://ambientartstyles.com/content/images/2024/02/kirby-superstart-boxart-min.jpg)
![](https://ambientartstyles.com/content/images/2024/02/pokemon_blue_version__game_boy-min-1.jpg)
![](https://ambientartstyles.com/content/images/2024/02/Halo2-cover-min-1.png)
![](https://ambientartstyles.com/content/images/2024/02/Fable-box-art-min.jpg)
![](https://ambientartstyles.com/content/images/2022/08/synth-corner2.jpg)
![](https://ambientartstyles.com/content/images/2023/01/inhotim-glass-pic.jpeg)
![](https://ambientartstyles.com/content/images/2023/01/testimage1-1.jpg)
Why of course there's a blog here!
Audio Gung Fu is an audio art research journal where I detail explorations with friends and community into Sound Design, Game Audio, and Sonic Curiosities. Check out some of the gems and resources I have discovered along the way.
I am grateful for feedback and always looking to improve my design; happy to share methods or bounce ideas around. You can find me on Discord (AmbientArtstyles), Twitter, Airwiggles, Bluesky, Slack, and various professional audio communities.