Hi, I'm John! As a professionally trained scientist, and games producer & interactive sound designer, I strive to bring a harmonious blend of scientific precision and artistic creativity to my work. I’m passionate about bringing people and ideas together to create lush and immersive audio experiences that tell stories.
Homemade zombie movies made during high school are my roots in Sound Design & Media Production – Summer evenings of Foley with many celery stalks, carrots, and goopy consumables are strong memories in my mind. At university, I had the opportunity to direct student films and edit dialogue and audio; I also hosted an original weekly live FM & Web radio show on KJHK 90.7 called Kiwi Classics.
Musically, I played saxophone into secondary school, then studied guitar and taught blues guitar lessons... and the moment I discovered synthesizers, it was like a floodgate had been opened, and I was able to put an instrument to a je ne sais quoi sound, which I had loved growing up.
I am currently working as an Interactive Sound Designer for Ssun Games (using Reaper and FMOD), a composer and Sound Designer for Ceplion, and serve as Project & Audio Director/Sound Designer for Dream Matter Labs (Reaper, MetaSounds).
I am open to new contracts in Interactive Audio Design, Game Production, and Ambience Development.
Resume
Contact e-mail: John@ambientartstyles.com
한국 팀과의 협업 경험 및 추가 정보.
Eu falo Português.
Professional Interests & Competencies
Audio Implementation: MetaSounds & Blueprints, Wwise and Fmod.
Sound Processing: Reaper, Ableton/M4L, iZotope RX, Soundminer, Pure Data, FabFilter, Waves, VCV Rack.
Source Control: GitHub, Plastic SCM, Atlassia Bitbucket.
Project Management: Codecks, Atlassian Jira, Notion, Trello, Airtable, Spreadsheets💙.
Additional Skills: Foley, Field Recording, Synthesis, Environmental Ambience & Soundscape creation, Creature Sounds, VA/VO Direction, Dialogue Editing, 3-D Spatialization, Mixing.
I am all about diving in and developing interactive, adaptive, and reactive balanced game audio.


Game Interests
Favorites with Audio in Focus
- Inside
- Pathologic 2
- It Takes Two
- Blanc
- The Witcher 3
On Deck to Play
-Tunic
-Dead Space remake
-Control
Nostalgic sonic influences
- Donkey Kong Country (snes)
- Kotor 2, pure pazzak
- Diablo i and ii
- Half-Life 2
Overviewing a decade of ambience from 1994 - 2004 (writing; coming soon).
Get to know me through some of my favorite games!




























A synth meetup with friends; Field recording at Inhotim (Através, 1983-89, by Cildo Meireles); Quick snap while field recording in the mountains.
Why of course there's a blog here!
Audio Gung Fu is an audio art research journal where I detail explorations with friends and community into Sound Design, Game Audio, and Sonic Curiosities. Check out some of the gems and resources I have discovered along the way.
I am grateful for feedback and always looking to improve my design; happy to share methods or bounce ideas around. You can find me on Discord (AmbientArtstyles), Twitter, Airwiggles, Bluesky, Slack, and various professional audio communities.