[Project notes 1/   
Earlier this month, I learned Aftertouch Audio is hosting a sound design competition for an intense hellscape battle scene. This is great timing because I have been wanting to create a spooky Halloweeny soundscape this Autumn; the project gives me an opportunity to do just that as a focused audio sprint.
This is a side project in addition to other deadlines. I have a little over a week to complete original audio for a 1:30 trailer segment from: 'The Lords Of The Fallen' (2023), Publisher: CI GAMES S.A.; Developer: HEXWORKS.
This blog series functions my notes for the project.
- Use only new homemade sounds/recordings/synthesis and complete a draft of the project by Friday (5 days).
- Polish and hone key sections before submitting.
- Write one blog post every day.
Day 1. I want to put together a rough layout of the soundscape with placeholders (embed below).
Step 1. I need to chunk this clip and identify primary scenes, narrative flow and beats to highlight.
Cues, Beats, Scenes - bolded when placeholders are set.
- Intro Spell
- Floating Summoner
- Roof Explosion
- Giants, Scope change
- Fire Flare /w Lumbering
- Distant Ambient; portals, structure fire
- Cabin Battle
- Skele Growl-Bark
- Armor emphasis
- Courtyard to Downstairs
- Metal Armor
- Dusty Ghoul Stomp & Wind
- Upper Courtyard
- Major Highlight: Light Spell
- Boss Battle
- End Scene